HUAWEI








2D/3D Artist
I was responsible for creating 2D/3D assets on 3 different initial (VR Music Studio, VR Wedding, VR Squash) VR game projects utilizing Blender, Unity, Figma, and Photoshop.
According to the Oculus Quest requirements each game project is designed and optimized using low poly, baked light, atlas texture, and LOD systems.
Games were initial projects for HUAWEI customers to introduce the company's 5G technologies and their B2B products.
You can check some of the screenshots from the games.
I was responsible for creating 2D/3D assets on 3 different initial (VR Music Studio, VR Wedding, VR Squash) VR game projects utilizing Blender, Unity, Figma, and Photoshop.
According to the Oculus Quest requirements each game project is designed and optimized using low poly, baked light, atlas texture, and LOD systems.
Games were initial projects for HUAWEI customers to introduce the company's 5G technologies and their B2B products.
You can check some of the screenshots from the games.